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GDes Chapter 04- Managing Game Objects and Assets

Authored by Tiffany Thomas

Computers

9th - 12th Grade

Used 1+ times

GDes Chapter 04- Managing Game Objects and Assets
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11 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 10 pts

Acceptable formats for audio are

AIFF, MP3, WAV, and Ogg
WAV, MP4, Ogg and AVI
MIDI, RCA, IFF, and MP3
MP3, QuickTime and Egg

2.

MULTIPLE CHOICE QUESTION

20 sec • 10 pts

The project window toolbar allows searching assets by

Label and Type
Type and Tag
Label and Color
Tag and Parent

3.

MULTIPLE CHOICE QUESTION

20 sec • 10 pts

Modifying the organization of assets is done in the?

Project Window
Hierarchy
Inspector
Services

4.

MULTIPLE CHOICE QUESTION

20 sec • 10 pts

Which script type is supported by Unity?

C#
Python
Lua
Pascal

5.

MULTIPLE CHOICE QUESTION

20 sec • 10 pts

The Breadcrumb trail in the project window shows?

The file path of the selected assets
The structure of the open project
The local repository clone
The file path of the Unity project

6.

MULTIPLE CHOICE QUESTION

20 sec • 10 pts

One of the first parts of successful asset management is good?

Naming Structure

Version Control

File Formats

Commenting

7.

MULTIPLE CHOICE QUESTION

20 sec • 10 pts

To help Unity locate project assets, it will create hidden

Meta Files
Database
Backup files
Text files

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