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Teaching Strategies that Increase Learners Achievement

Authored by Ronald Daquipil

Mathematics

1st - 5th Grade

CCSS covered

Teaching Strategies that Increase Learners Achievement
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9 questions

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1.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

In the student assessment conducted by the OECD, where did the Philippines rank among 81 countries globally?

a) 15th

b) 55th

c) 77th

d) 81st

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which approach involves physically demonstrating the process of regrouping using base-ten blocks?

A. Abstract Approach

B. Representational Approach

C. CRA Approach

D. Real-Life Approach

Tags

CCSS.2.NBT.B.7

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is learning mathematics important for students?

A. It improves their artistic skills.

B. It enhances their musical abilities.

C. It helps them think analytically and develop reasoning abilities.

D. It has no significant impact on their cognitive skills.

Tags

CCSS.HSS.IC.B.3

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Problem-Based Learning (PBL), what type of scenario is presented to students?

A. Fictional scenarios

B. Real-life scenarios

C. Fantasy scenarios

D. Abstract scenarios

Tags

CCSS.RI.1.1

CCSS.RI.1.4

CCSS.RI.2.1

CCSS.RL.1.1

CCSS.RL.3.1

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of playing a game of Bingo with multiplication problems?

A. To reinforce division skills

B. To practice addition skills

C. To enhance subtraction abilities

D. To reinforce multiplication skills in a fun and engaging way

Tags

CCSS.5.MD.B.2

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Cooperative Learning involve in the context of mathematics?

A. Working individually on mathematical problems.

B. Solving problems collaboratively in small groups.

C. Competing against each other in math quizzes.

D. Avoiding discussions and collaboration.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can technology be integrated into mathematics education?

A. By excluding technology from the learning process.

B. By incorporating educational apps or online games.

C. By relying solely on traditional teaching methods.

D. By discouraging the use of digital resources.

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