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COCS101 PART 4

Authored by JOHN RADONES

Computers

University

COCS101 PART 4
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10 questions

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1.

FILL IN THE BLANK QUESTION

1 min • 1 pt

❖Find the right lights Each White ambiance light comes with preset Light recipes — different shades of white light specially chosen by lighting experts to support you throughout the day. Set the lights to a cool blue daylight for your household tasks and use warmer, dimmer tones while you game.

2.

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1 min • 1 pt

is a method of quality control that takes place at many points during the video game design process. A selected group of users play unfinished versions of a game to work out flaws in gameplay, level design and other basic elements, as well as to discover and resolve bugs and glitches. In addition, the process mainly involves clarifying the vague points, adding fun elements or reducing boredom, balancing the victory situations, and so on.

  • - is very common among PC games and role-playing games. It has become an integral part of game design. The costs to produce a game have increased along with gamers' expectations.

3.

FILL IN THE BLANK QUESTION

1 min • 1 pt

This is the initial playtest where the most basic running model is used. Users are primarily looking for problems in gameplay. Generally, the playtesting is carried out by the main design team working on the game.

4.

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1 min • 1 pt

This is a more comprehensive playtest carried out by people within the company and/or by contracted playtesters. The goal at this stage is to work out any remaining kinks in gameplay and prepare the game for wider testing.

5.

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1 min • 1 pt

Beta versions of the game are sent out to groups of playtesters who have no prior experience with the game. By approaching the game as regular users, playtesters at this phase will provide feedback that professionals with experience in game design may have overlooked.

6.

FILL IN THE BLANK QUESTION

1 min • 1 pt

: This is the last playtest before the game is launched. The game version will be as close to the final version as possible, and much of the feedback at this stage will be aesthetic rather than dealing with basic mechanics or level design.

7.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Upon selecting "Game Over" you will be given the option to assign pitching decisions for the game. However, pitching decisions may also be assigned through the post-game box score.

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