Unity Unit 2 Quiz

Unity Unit 2 Quiz

12th Grade

8 Qs

quiz-placeholder

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Unity Unit 2 Quiz

Unity Unit 2 Quiz

Assessment

Quiz

Computers

12th Grade

Practice Problem

Medium

Created by

Jay VanRyzin

Used 4+ times

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8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If it says, "Hello there!" in the console, what was the code used to create that message?

Debug("Hello there!")

Debug.Log("Hello there!")

Debug.Console("Hello there!")

Debug.Log(Hello there!)

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

If you want to destroy an object when its health reaches 0, what code would be best in the blank below?

health > 0

health.0

health < 1

health<0

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which comment best describes the following code?

If player collides with another object, destroy player

If enemy collides with another object, destroy the object

If player collides with a trigger, destroy trigger

If player collides with another object, destroy the object

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If you want to move the character up continuously as the player presses the up arrow, what code would be best in the two blanks below:

if (Input.________________(______________))

{

transform.Translate(Vector3.up);

}

GetKey(KeyCode.UpArrow)

GetKeyDown(UpArrow)

GetKeyUp(KeyCode.Up)

GetKeyHeld(Vector3.Up)

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Read the documentation from the Unity Scripting API and the code below. Which of the following are possible values for the randomFloat and randomInt variables? public static float Range(float min, float max); public static int Range(int min, int max);

randomFloat = 100.0f; randomInt = 0;

randomFloat = 100.0f; randomInt = 100;

randomFloat = 50.5f; randomInt = 100;

randomFloat = 0.0f; randomInt = 50.5;

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

You are trying to randomly spawn objects from an array. However, when your game is running, you see in the console that there was an 'error at Assets/Scripts/SpawnManager.cs:5. IndexOutOfRangeException: Index was outside the bounds of the array.' Which line of code should you edit in order to resolve this problem and still retain the random object functionality?

Line 2

Line 3

Line 4

Line 5

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

If you have made changes to a prefab in the scene and you want to apply those changes to all prefabs, what should you click?

The 'Create' drop-down at the top of the Hierarchy

The 'Open' button at the top of the Inspector

The 'Overrides' drop-down at the top of the Inspector

The 'Add Component' button at the bottom of the Inspector

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