If it says, "Hello there!" in the console, what was the code used to create that message?

Unity Unit 2 Quiz

Quiz
•
Computers
•
12th Grade
•
Medium
Jay VanRyzin
Used 4+ times
FREE Resource
8 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Debug("Hello there!")
Debug.Log("Hello there!")
Debug.Console("Hello there!")
Debug.Log(Hello there!)
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
If you want to destroy an object when its health reaches 0, what code would be best in the blank below?
health > 0
health.0
health < 1
health<0
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which comment best describes the following code?
If player collides with another object, destroy player
If enemy collides with another object, destroy the object
If player collides with a trigger, destroy trigger
If player collides with another object, destroy the object
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
If you want to move the character up continuously as the player presses the up arrow, what code would be best in the two blanks below:
if (Input.________________(______________))
{
transform.Translate(Vector3.up);
}
GetKey(KeyCode.UpArrow)
GetKeyDown(UpArrow)
GetKeyUp(KeyCode.Up)
GetKeyHeld(Vector3.Up)
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Read the documentation from the Unity Scripting API and the code below. Which of the following are possible values for the randomFloat and randomInt variables? public static float Range(float min, float max); public static int Range(int min, int max);
randomFloat = 100.0f; randomInt = 0;
randomFloat = 100.0f; randomInt = 100;
randomFloat = 50.5f; randomInt = 100;
randomFloat = 0.0f; randomInt = 50.5;
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
You are trying to randomly spawn objects from an array. However, when your game is running, you see in the console that there was an 'error at Assets/Scripts/SpawnManager.cs:5. IndexOutOfRangeException: Index was outside the bounds of the array.' Which line of code should you edit in order to resolve this problem and still retain the random object functionality?
Line 2
Line 3
Line 4
Line 5
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
If you have made changes to a prefab in the scene and you want to apply those changes to all prefabs, what should you click?
The 'Create' drop-down at the top of the Hierarchy
The 'Open' button at the top of the Inspector
The 'Overrides' drop-down at the top of the Inspector
The 'Add Component' button at the bottom of the Inspector
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Read the documentation from the Unity Scripting API below. Which of the following is a correct use of the InvokeRepeating method?
InvokeRepeating('Spawn, 0.5f, 1.0f')
InvokeRepeating('Spawn', 0.5f, 1.0f)
InvokeRepeating('Spawn', gameObject, 1.0f)
InvokeRepeating(0.5f, 1.0f, 'Spawn')
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