GAMIFICATION in the workplace

GAMIFICATION in the workplace

Professional Development

15 Qs

quiz-placeholder

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GAMIFICATION in the workplace

GAMIFICATION in the workplace

Assessment

Passage

Instructional Technology

Professional Development

Medium

Created by

Stéphane Jacquemain

Used 1+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is gamification primarily focused on?

Developing new technologies

Creating new products

Adding points, badges, levels, or leaderboards

Promoting physical exercise

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the downside of relying too much on rewards for gamification?

It becomes too expensive to maintain

Users lose interest in the product

The value of rewards diminishes over time

Users become too competitive

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of motivation is based on performing an activity to attain a desired outcome or avoid a negative one?

Social motivation

Personal motivation

Extrinsic motivation

Intrinsic motivation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary reason why people play video games according to the text?

To earn rewards

To avoid punishment

To experience intrinsic motivation

To compete with others

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the three basic psychological needs proposed in self-determination theory?

Independence, Strength, and Connection

Choice, Challenge, and Relationship

Freedom, Skill, and Support

Autonomy, Competence, and Relatedness

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the state of full immersion and intense concentration called?

Engagement

Concentration

Focus

Flow

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the four things that most games consist of?

Puzzles, Obstacles, Solutions, and Achievements

Skills, Strategies, Competition, and Cooperation

Levels, Challenges, Rewards, and Progress

Goals, Rules, Conflict, and Feedback

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