Gamification vs Game - Based Learning
Quiz
•
Education
•
3rd Grade
•
Practice Problem
•
Hard
Jennese Ang
Used 2+ times
FREE Resource
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10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
10 sec • 1 pt
What is the name of the faculty member at Texas A&M University?
John Smith
Andre Thomas
Michael Brown
Emily Johnson
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does LIVE lab stand for?
Learning Interactive Virtual Experiences
Learning Interactive Visualization Experiences
Laboratory for Innovative Virtual Environments
Life In Virtual Environment
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to the text, what is gamification?
Developing interactive learning experiences
Assigning badges or points to a task to motivate someone
Creating games for entertainment purposes
Commercializing research from the LIVE lab
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main difference between gamification and game based learning?
Gamification is used for educational purposes, while game based learning is used for entertainment
Gamification involves assigning rewards to tasks, while game based learning drives intrinsic motivation
Gamification is about creating games, while game based learning is about assigning points
Gamification focuses on intrinsic motivation, while game based learning focuses on extrinsic motivation
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the text define games?
Games are primarily used for social awareness
Games are equivalent to books
Games have rules, an end state, and objectives
Games are only for entertainment purposes
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main focus of the LIVE lab at Texas A&M University?
Developing educational textbooks
Researching game design methodologies
Creating interactive learning experiences
Commercializing air miles
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How does the text suggest using game design in problem-solving?
By focusing on individual viewpoints
By excluding certain stakeholders from the conversation
By avoiding the design thinking process
By creating an equal playing field for all participants
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