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Gamification vs Game - Based Learning

Authored by Jennese Ang

Education

3rd Grade

Used 2+ times

Gamification vs Game - Based Learning
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10 questions

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1.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

What is the name of the faculty member at Texas A&M University?

John Smith

Andre Thomas

Michael Brown

Emily Johnson

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does LIVE lab stand for?

Learning Interactive Virtual Experiences

Learning Interactive Visualization Experiences

Laboratory for Innovative Virtual Environments

Life In Virtual Environment

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the text, what is gamification?

Developing interactive learning experiences

Assigning badges or points to a task to motivate someone

Creating games for entertainment purposes

Commercializing research from the LIVE lab

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between gamification and game based learning?

Gamification is used for educational purposes, while game based learning is used for entertainment

Gamification involves assigning rewards to tasks, while game based learning drives intrinsic motivation

Gamification is about creating games, while game based learning is about assigning points

Gamification focuses on intrinsic motivation, while game based learning focuses on extrinsic motivation

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the text define games?

Games are primarily used for social awareness

Games are equivalent to books

Games have rules, an end state, and objectives

Games are only for entertainment purposes

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of the LIVE lab at Texas A&M University?

Developing educational textbooks

Researching game design methodologies

Creating interactive learning experiences

Commercializing air miles

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does the text suggest using game design in problem-solving?

By focusing on individual viewpoints

By excluding certain stakeholders from the conversation

By avoiding the design thinking process

By creating an equal playing field for all participants

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