Which of the following best describes a feedback loop?

8. Digital Media and Your Brain

Quiz
•
Other
•
6th - 8th Grade
•
Easy
Rebecca Ryan
Used 1+ times
FREE Resource
7 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
A set of design features that helps users keep media balance.
A personal habit that you develop when you start using social media.
A response to something you do online that causes your brain to experience a temporary moment of pleasure.
When you and a classmate give feedback on each other's assignment.
2.
MULTIPLE SELECT QUESTION
5 mins • 1 pt
Select all the items that best describe the use of humane design.
Regular alerts asking you if you want to quit.
Settings to control the number of notifications.
Rewards increase as you play more.
Autoplay and countdown features.
Suggestions for offline activities.
3.
MULTIPLE SELECT QUESTION
5 mins • 1 pt
Select all the items that best describe the use of addictive design.
Regular alerts asking you if you want to quit.
Settings to control the number of notifications.
Rewards increase as you play more.
Autoplay and countdown features.
Penalties for leaving the app.
4.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
Marie downloaded an app that lets her connect with friends who like to run. The app has a leaderboard, and each person gets points based on how much they run during the week. What should Marie consider when thinking about whether to receive notifications from the app?
Do the notifications motivate her to go for a run?
Do the notifications distract her from doing other things she needs to do?
Do the notifications make her feel like she always needs to check the app?
All of the above.
5.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
Lin wants to play an online game with her friends. She reads the description of the game and realizes it contains features like rewards for completing levels and penalties for quitting the game early. She likes the game, but doesn't want to get sucked in and skip her homework. (This has happened before!) What can Lin do to balance playing the game and doing her homework?
Invite more friends to play the game.
Play the game and finish her homework late at night.
Set a timer so she plays for a specific amount of time.
Watch her favorite show instead of playing the game.
6.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
Which of the following best describes addictive design?
features or aspects of a device or app that prioritize what's good for people's lives.
features or aspects of a device or app that are intended to hook the use into frequent use.
design practices that aim to minimize user engagement with digital products.
features or aspects of a device or app that aim to prioritize responsible user engagement.
7.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
Lisa uses a messaging app to chat with her friends. When Lisa is doing homework, she uses the Do Not Disturb setting on the app. It blocks alerts during times Lisa sets. Her friends receive a message letting them know she is not available until her chosen end time.
This is an example of what type of feature?
Feedback Loop
Addictive Design
Human Design
Habit
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