
UNDERSTANDING COMPETITIVE GAMING & ESPORTS STAKEHOLDERS
Authored by Tarek El-Rafie
Education
University
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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which country is considered “Mecca” for esports competitions?
United States of Amirca
South Korea
United Kingdom
Poland
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How many varsity esports teams are in the United States of America ?
150
50
100
More than 200
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the key factor of esports expansion?
Reliable broadband Internet
Talent scouting
Content creation
Community engagement
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Is playing online or in-person without spectators counted as esports?
True
False
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Can Esports tournaments accommodate both professional and amateur players ?
True
False
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Organizers of esports tournaments must obtain authorizations and licenses for the video games they wish to use in connection with their tournaments from the holders of the intellectual property rights concerned.
True
False
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The most helpful way to classify video games is by their
System (console, PC, mobile phone, etc.)
Genre
Age group
Number of players that can play the game (single-player and multiplayer games).
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