Unreal engine Level 2

Unreal engine Level 2

7th Grade

10 Qs

quiz-placeholder

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Unreal engine Level 2

Unreal engine Level 2

Assessment

Quiz

Computers

7th Grade

Hard

Created by

Noor Ismail

Used 6+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Where we can see a list of all the actors that exist in a level?

world outliner

content browser

asset browser

top menu

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When affecting a transform of a static mesh actor using blueprints, how can we

prevent it from unexpectedly launching other actors that are simulating physics?

Add a delay before changing the actors transform

Teleport the physics state of the static mesh actor

stop simulating physics on the other actors that are simulating physics

Enable simulate physics for all the actors

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which light actor can be utilised for ambient lighting across an entire level?

Point light

Directional light

spot light

sky light

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is true of a player controller?

A player controller consumes a pawn

A player controller acquires a pawn

A player controller occupies a pawn

A player controller possess a pawn

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can we stop a camera spring arm from rolling with the player pawn?

Make the spring arm the root component

Change the rotation type of the spring arm from relative to world

Change the spring arm target arm length

Make the spring arm child of the camera

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a function that returns the name of the current level?

Read current level name

Return current level name

Get current map name

Get current level name

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is true of the player camera manager

A player camera manager is manually placed in a level

A player camera manager is dynamically spawned automatically when the game start

A player camera manager has to be manually spawned from blueprints

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