
Analysing Mario to Master Super Mario Maker
Authored by Sreemayee Ghosh
Design
11th Grade
Used 9+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which game allows you to build your own Mario stages?
Duke Nukem 3D
LittleBigPlanet
Super Mario Maker
Skyrim
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main mechanic introduced in the level Seesaw Bridge in New Super Mario Bros. U?
Jumping over enemies
See-saw bridges
Collecting coins
Spinning platforms
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a game mentioned as having user-generated content tools?
Skyrim
Trials
Minecraft
LittleBigPlanet
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What did the author want to achieve with their Super Mario Maker levels?
Build the longest level possible
Recreate levels from other games
Follow Nintendo's design philosophies
Create troll levels
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the main theme of the level Chocolate Island 3 in Super Mario World?
Rotating platforms with one arm
Ghost house puzzles
Flying with a cape
Underwater adventure
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Super Mario Bros. 3, what unique feature does stage 4-6 have?
Flying with a boot
Magic doors to change enemy size
Invisible blocks
Time travel
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What does the author describe as a 'moment of surprise' in a Super Mario Bros. 3 level?
A hidden star man
A 1UP mushroom appearing unexpectedly
Invisible blocks trapping the player
A sudden boss fight
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