Analysing Mario to Master Super Mario Maker

Analysing Mario to Master Super Mario Maker

11th Grade

10 Qs

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Analysing Mario to Master Super Mario Maker

Analysing Mario to Master Super Mario Maker

Assessment

Passage

Design

11th Grade

Hard

Created by

Sreemayee Ghosh

Used 9+ times

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which game allows you to build your own Mario stages?

Duke Nukem 3D

LittleBigPlanet

Super Mario Maker

Skyrim

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main mechanic introduced in the level Seesaw Bridge in New Super Mario Bros. U?

Jumping over enemies

See-saw bridges

Collecting coins

Spinning platforms

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a game mentioned as having user-generated content tools?

Skyrim

Trials

Minecraft

LittleBigPlanet

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What did the author want to achieve with their Super Mario Maker levels?

Build the longest level possible

Recreate levels from other games

Follow Nintendo's design philosophies

Create troll levels

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main theme of the level Chocolate Island 3 in Super Mario World?

Rotating platforms with one arm

Ghost house puzzles

Flying with a cape

Underwater adventure

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Super Mario Bros. 3, what unique feature does stage 4-6 have?

Flying with a boot

Magic doors to change enemy size

Invisible blocks

Time travel

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the author describe as a 'moment of surprise' in a Super Mario Bros. 3 level?

A hidden star man

A 1UP mushroom appearing unexpectedly

Invisible blocks trapping the player

A sudden boss fight

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