Quiz Review Get in the Zone: The Psychology of Video-Game Design

Quiz Review Get in the Zone: The Psychology of Video-Game Design

6th - 8th Grade

9 Qs

quiz-placeholder

Similar activities

Get In The Zone: The Psychology of Video Game Design REVIEW

Get In The Zone: The Psychology of Video Game Design REVIEW

7th Grade

13 Qs

Get in the Zone: The Psychology of Video Game Design

Get in the Zone: The Psychology of Video Game Design

7th Grade

10 Qs

Get in the Zone: The Psychology of Video Game Design Questions

Get in the Zone: The Psychology of Video Game Design Questions

7th Grade

10 Qs

Thesis Statements

Thesis Statements

7th Grade

10 Qs

The Psychology of Video Game Design

The Psychology of Video Game Design

7th Grade

10 Qs

"Not Everything it Seems"

"Not Everything it Seems"

6th - 8th Grade

12 Qs

Restate the Question

Restate the Question

7th Grade

12 Qs

Argument - 7th ELA

Argument - 7th ELA

7th - 8th Grade

10 Qs

Quiz Review Get in the Zone: The Psychology of Video-Game Design

Quiz Review Get in the Zone: The Psychology of Video-Game Design

Assessment

Quiz

English

6th - 8th Grade

Medium

CCSS
RI.6.6, L.6.5A, W.6.1A

+5

Standards-aligned

Created by

Lisa Farrell

Used 30+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

What is the purpose of paragraph 1 when the author is in the middle of playing the game?
summarize the overall main idea of the text
to give specific examples to support the main idea
to grab or hook the interest of the reader

Tags

CCSS.RI.6.5

CCSS.RI.6.6

2.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Why did the author have an expert's opinion in paragraph 4?
to build trust and credibility with an expert opinion
to show an opposing side
to make the text more interesting by adding quotes

Tags

CCSS.RI.6.6

CCSS.RI.6.8

3.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

In paragraph 9 and 11, what figurative language was used to help the reader understand better?
metaphor
personification
simile
onomatopoeia

Tags

CCSS.L.6.5A

CCSS.RL.6.4

4.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Where is an obvious and quick place to find the reasons to support the thesis?
in the title
in the subheadings
in the captions
in the questions

Tags

CCSS.W.6.1A

CCSS.W.6.2A

5.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

What is the purpose of the box at the end of the text on page 424?
grab the reader's attention
to entertain the reader
to summarize the reasons that support the thesis
there is no purpose

Tags

CCSS.RI.6.6

6.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

The author most likely wrote this article to explain ...
how to excel at playing video games
the process of video game development
challenges people face when playing video games
why video games are so popular

Tags

CCSS.RI.6.2

CCSS.RI.6.6

7.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

The author includes the section subheading “Challenge” to show...
why video games require skill in order to be finished
why people try to complete tasks in a video game as quickly as possible
why people purchase so many different types of video games
why video games increase in difficulty as players become more skilled

Tags

CCSS.RI.6.6

8.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

Read this excerpt from paragraph 9. That’s because focus, our ability to pay attention, is like a flashlight beam—it can only shine on one or two things at a time.

Based on the cause-and-effect structure used by the author, what can the reader predict will be discussed next in this paragraph?

What happens when we try focusing on several things at once
Why there are no effective ways to focus on things
The reasons people have difficulty maintaining focus
How focus can be maintained even when doing many things at a time

9.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

The author includes the detail about micro-rewards in paragraph 13 to explain...
how game designers reward players for reaching the ultimate goal
how focus helps to create flow for gamers
how rewards for small tasks lead to accomplishing big goals
how the brain produces the chemical dopamine

Tags

CCSS.RI.6.6