XR in Education

XR in Education

University

16 Qs

quiz-placeholder

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XR in Education

XR in Education

Assessment

Quiz

Professional Development

University

Practice Problem

Medium

Created by

Mahmoud Hamash

Used 3+ times

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16 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What sets VR, AR, and MR apart?

VR transports users to a completely artificial digital world, AR superimposes digital content onto the real world, and MR blends aspects of both VR and AR.

VR is all about sound, AR is all about visuals, and MR is all about touch.

VR and AR are identical, MR is a distinct technology.

VR, AR, and MR are essentially the same technology with different names.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does VR stand for in the world of technology?

Vortex Reality

Vivid Realm

Visual Realm

Virtual Reality

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Can you identify what XR stands for?

Extended Reality

Extreme Reality

Extra Realism

Extended Reality Experience

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can XR revolutionize the world of education?

XR can transform education through VR simulations, AR interactive learning, and MR blending physical and digital elements.

XR can bring a new dimension to agriculture

XR can enhance cooking experiences

XR can innovate weather forecasting

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following technologies offers a mind-blowing, immersive experience - VR, AR, or MR?

PR

VR

AR

XR

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Can you imagine embarking on a thrilling virtual field trip through the wonders of the world?

VR used for military training

VR used for physical therapy

Virtual reality gaming competitions

Embark on virtual field trips to explore the world

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some of the awesome benefits of incorporating XR technology in the classroom?

Limited understanding

Decreased student engagement

Excluding different learning styles

The awesome benefits of using XR in the classroom include enhanced engagement, improved understanding, catering to different learning styles, interactive learning opportunities, and preparing students for future technologies.

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