Unit -2 AIML

Unit -2 AIML

University

16 Qs

quiz-placeholder

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Unit -2 AIML

Unit -2 AIML

Assessment

Quiz

Professional Development

University

Practice Problem

Hard

Created by

JJ Data science

Used 3+ times

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16 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

2 mins • 2 pts

Q.No 1. What is a key attribute of uninformed search algorithms?

  1. a.They don’t utilize any additional information about the problem.

  1. They utilize domain specific knowledge.

  1. They are used to maximize or minimize the problem.

  1. These algorithms have complete knowledge and understanding of the problem. 

2.

MULTIPLE CHOICE QUESTION

2 mins • 2 pts

Q.No 2. Based on the projected total cost from the start node to the target node, which informed search algorithm prioritizes nodes?

  1. A* algorithm. 

  1. Breadth First Search

  1. Best First Search 

Uniform Cost Search

3.

MULTIPLE CHOICE QUESTION

2 mins • 2 pts

Q.No 3. If the heuristic isn't designed properly for a specific scenario, which informed search method is most likely to underperform?

  1. Greedy Best-First Search 

  1. Depth-First Search 

  1. Greedy A* algorithm 

  1. Uniform-Cost Search

4.

MULTIPLE CHOICE QUESTION

2 mins • 2 pts

Q.No 4. What is the hardest thing about making heuristic functions for intelligent search algorithms?

  1. Making them computationally very expensive

  1. None

  1. Making them problem-independent

  1. Maintaining a balance between informativeness and computational cost

5.

MULTIPLE CHOICE QUESTION

2 mins • 2 pts

Q.No 5. Which of the following is often used to describe the additional information used in informed search algorithms?

  1. Greedy choice 

  1. Heuristic 

  1. Bias  

  1. Randomization

6.

MULTIPLE CHOICE QUESTION

2 mins • 2 pts

Q.No 6. Which of the following is used for a Heuristic function?

a) Euclidean Distance

b) Manhattan Distance

c) Any function with a better guess

d) None

7.

MULTIPLE CHOICE QUESTION

2 mins • 2 pts

Q.No 7. Which algorithm is commonly used for making decisions in adversarial, two-player, zero-sum games?

  1. Minimax algorithm 

  1. Depth-First Search 

  1. Breadth-First Search 

  1. A* algorithm

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