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BACS3323 Chapter 5 -Pathfinding

Authored by BEE TAN

Computers

University

Used 13+ times

BACS3323 Chapter 5 -Pathfinding
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the fundamental purpose of a Navigation Mesh (NavMesh) in game development?

To generate random movement for characters

To create obstacles in the game environment

To define waypoints for characters

To store surface as convex polygons

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the heuristic function in the A* Pathfinding Algorithm?

Facilitates obstacle avoidance for characters

Stores predefined locations in a game environment

Estimates the cost from the current node to the goal

Calculates the actual cost from the start to the current node

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the advantage of using the Line of Sight path movement algorithm over traditional pathfinding methods?

Produces a more natural-looking path

Is faster in densely populated urban environments

Creates random movement for characters

Uses predefined locations for navigation

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of dropping 'breadcrumbs' in the breadcrumb pathfinding algorithm?

To estimate the distance from the current location to the destination

To mark locations with specific symbols

To guide hikers along a trail

To track the movement of wildlife

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of the NavMeshAgent component in Unity?

Facilitates pathfinding decisions for characters

Calculates the cost from the start to the current node

Stores predefined locations in a game environment

Creates random movement for characters

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the limitation of using waypoints in designing a game world?

Facilitates obstacle avoidance for characters

Rigid movement patterns

Stores surface as convex polygons

Estimates the cost from the current node to the goal

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the function of the cost function in the A* Pathfinding Algorithm?

Estimates the cost from the current node to the goal

Creates random movement for characters

Facilitates obstacle avoidance for characters

Calculates the actual cost from the start to the current node

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