BACS3323 Chapter 5 -Pathfinding
Quiz
•
Computers
•
University
•
Practice Problem
•
Hard
BEE TAN
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the fundamental purpose of a Navigation Mesh (NavMesh) in game development?
To generate random movement for characters
To create obstacles in the game environment
To define waypoints for characters
To store surface as convex polygons
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the role of the heuristic function in the A* Pathfinding Algorithm?
Facilitates obstacle avoidance for characters
Stores predefined locations in a game environment
Estimates the cost from the current node to the goal
Calculates the actual cost from the start to the current node
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the advantage of using the Line of Sight path movement algorithm over traditional pathfinding methods?
Produces a more natural-looking path
Is faster in densely populated urban environments
Creates random movement for characters
Uses predefined locations for navigation
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of dropping 'breadcrumbs' in the breadcrumb pathfinding algorithm?
To estimate the distance from the current location to the destination
To mark locations with specific symbols
To guide hikers along a trail
To track the movement of wildlife
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the function of the NavMeshAgent component in Unity?
Facilitates pathfinding decisions for characters
Calculates the cost from the start to the current node
Stores predefined locations in a game environment
Creates random movement for characters
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the limitation of using waypoints in designing a game world?
Facilitates obstacle avoidance for characters
Rigid movement patterns
Stores surface as convex polygons
Estimates the cost from the current node to the goal
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the function of the cost function in the A* Pathfinding Algorithm?
Estimates the cost from the current node to the goal
Creates random movement for characters
Facilitates obstacle avoidance for characters
Calculates the actual cost from the start to the current node
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