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BACS3323 Chapter 6 - Decision Making - Lecture

Authored by BEE TAN

Computers

University

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BACS3323 Chapter 6 - Decision Making - Lecture
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main focus of decision making in game AI?

Deciding what to do

Avoiding obstacles

Generating random actions

Following a predetermined path

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between external and internal knowledge in decision making?

Both external and internal knowledge are the same

External knowledge is about the game environment, while internal knowledge is about the character's internal state

External knowledge is about the character's position, while internal knowledge is about the noise direction

External knowledge is about the character's internal state, while internal knowledge is about the game environment

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the most popular form of AI in games and NPCs?

Finite State Machines

Deep Learning

Artificial Neural Networks

Genetic Algorithms

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a limitation of Finite State Machines in game AI?

Performance

Scalability

Maintainability

Reusability

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a Hierarchical Finite State Machine?

To improve game graphics

To handle complex behaviors

To make behavior unpredictable

To simplify decision making

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main building block of a Behavior Tree?

Task

Transition

State

Condition

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of a Selector node in a Behavior Tree?

Returns immediately with a success status code when one of its children run successfully

Returns immediately with a failure status code when one of its children fails

Keeps a task running until it fails

Limits the number of times a task can be run

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