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Gamification in Education

Authored by Sze Hui Lau

Professional Development

12th Grade

7 Questions

Used 3+ times

Gamification in Education
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    Student View

1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

How does gamification impact student engagement?

Gamification impacts student engagement by making learning interactive, enjoyable, and rewarding.

Gamification only impacts student engagement negatively

Gamification decreases student engagement by adding complexity

Gamification has no impact on student engagement

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What are some strategies for implementing gamification in teaching?

Implementing clear goals and objectives, providing immediate feedback, incorporating competition, using rewards and incentives, allowing personalization, and fostering collaboration.

Ignoring student feedback

Implementing a one-size-fits-all approach

Using outdated technology

3.

MULTIPLE SELECT QUESTION

20 sec • 3 pts

Name some gamification tools that can be used for educational purposes.

Decktoy

SLS

Kahoot

Google Classroom

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

How can gamification help in improving student motivation?

By removing all forms of feedback

By increasing the complexity of tasks without guidance

By limiting student autonomy and choice

By introducing elements like rewards, competition, and progress tracking.

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Discuss the importance of feedback in gamified learning environments.

Feedback in gamified learning environments is important for progress tracking, mistake understanding, motivation, and skill mastery.

Feedback can lead to confusion and demotivation in learners

Feedback is irrelevant in gamified learning environments

Feedback is only necessary for advanced learners

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

How can gamification be used to promote critical thinking skills among students?

Incorporate problem-solving challenges, decision-making scenarios, and interactive simulations into educational games.

Focus solely on memorization tasks in games

Avoid any form of competition in educational games

Include only multiple-choice questions in games

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

How can gamification be integrated with traditional teaching methods?

By increasing the complexity of the curriculum without any game elements

By banning the use of technology in the classroom

By incorporating game elements such as points, badges, leaderboards, and rewards into the learning process.

By removing all traditional teaching methods completely

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