Video Game Design - Basic Vocabulary

Video Game Design - Basic Vocabulary

9th - 12th Grade

14 Qs

quiz-placeholder

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Video Game Design - Basic Vocabulary

Video Game Design - Basic Vocabulary

Assessment

Quiz

Instructional Technology

9th - 12th Grade

Medium

Created by

DAVID FRENCH

Used 15+ times

FREE Resource

14 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does Virtual Reality refer to in video game design?

A) A network of software and services

B) Three-dimensional images or interactions which the gamer accepts as a real environment

C) The initial program allowing software to communicate with hardware

D) The ability to run the same hardware or software as an older model of a device

Answer explanation

Virtual Reality in video game design refers to immersive three-dimensional images or interactions that players perceive as a real environment, making option B the correct choice.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the role of the Central Processing Unit (CPU) in a gaming system?

A) Manages the various systems of the gaming system

B) Accepts and processes arithmetic and logic operations

C) Carries out instructions given to the gaming system

D) Stores data permanently on the device

Answer explanation

The CPU is essential in a gaming system as it carries out instructions, executing the game's code and managing tasks. While it also processes arithmetic and logic operations, its primary role is to execute the instructions given to the system.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

An electronic circuit which accepts and processes Arithmetic and Logic Operations, is called a what?

A) VCO - Video Circuit Operating System

B) ECP - Electronic Circuit Processor

C) ALU - Arithmetic Logic Unit

D) ASC - Another Stinking Computer

Answer explanation

The correct answer is C) ALU - Arithmetic Logic Unit, as it specifically refers to an electronic circuit that performs arithmetic and logic operations, which is essential in computing.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of Primary Memory in video game design?

A) To store data permanently on the device

B) To manage the various systems of the gaming system

C) To be erased and re-programmed multiple times

D) To allow for future versions of devices

Answer explanation

Primary Memory is designed to be erased and re-programmed multiple times, allowing for dynamic data storage during gameplay. This flexibility is crucial for managing game states and player interactions effectively.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the term 'Backward Compatibility' mean in the context of video games?

A) The ability to run the same hardware or software as an older model of a device

B) The initial program allowing software to communicate with hardware

C) The way in which information and organization of data is stored in a computer

D) Three-dimensional images or interactions which the gamer accepts as a real environment

Answer explanation

Backward Compatibility refers to the ability of a system to run software or hardware designed for an older version. Thus, option A is correct as it captures this concept in the context of video games.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the definition of 'Concept' in video game design?

A) The initial program allowing software to communicate with hardware

B) Various types of programs used to create and interact with applications

C) A general idea

D) The ability to run the same hardware or software as an older model of a device

Answer explanation

In video game design, 'Concept' refers to a general idea that serves as the foundation for the game's development. This distinguishes it from technical terms related to software and hardware.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does the Game Design Document (GDD) describe?

The storyline of a single video game

The marketing strategies for video games

Every aspect of game design from start to finish

The distribution methods for video games

Answer explanation

The Game Design Document (GDD) is a comprehensive blueprint that outlines every aspect of game design from start to finish, including gameplay mechanics, story, art, and technical specifications.

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