Basic Coding Concepts in GDScript

Basic Coding Concepts in GDScript

11th Grade

22 Qs

quiz-placeholder

Similar activities

Programming Basics

Programming Basics

9th - 12th Grade

21 Qs

Q4 Exam Cumulative

Q4 Exam Cumulative

10th - 11th Grade

20 Qs

Computer Science

Computer Science

9th - 12th Grade

20 Qs

Fundamentals of Programming (GCSE Computer Science AQA)

Fundamentals of Programming (GCSE Computer Science AQA)

9th - 11th Grade

22 Qs

For and While Loop in Python

For and While Loop in Python

8th - 12th Grade

20 Qs

Programming Languages

Programming Languages

9th - 12th Grade

17 Qs

Crash Course Programming

Crash Course Programming

9th - 12th Grade

21 Qs

Python year 9

Python year 9

8th - 11th Grade

20 Qs

Basic Coding Concepts in GDScript

Basic Coding Concepts in GDScript

Assessment

Quiz

Computers

11th Grade

Hard

Created by

Jed Tresmanio

Used 2+ times

FREE Resource

22 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

1 min • 3 pts

Which of the following is a correct variable declaration in Godot? (Select 3)

var points: int = 0

var myVariable: int

let myVariable = int

var myVariable: float = 3.14

var float: int = 34

Answer explanation

The correct syntax for a variable declarations in Godot is var [valid variable name] : [data type] = [value]. This means that the correct variable declarations are 'var points: int = 0', 'var myVariable: int', and 'var myVariable: float = 3.14'. var myVariable: int simply means that myVariable currently has no value in it.

2.

DRAG AND DROP QUESTION

1 min • 2 pts

Complete the line of code below to correctly define a constant float variable in GDScript.

​ (a)   pi: ​ float = ​ (b)  

const

3.14

def

57

Answer explanation

To define a constant float variable in GDScript, 'const' is used followed by the variable name 'pi' and its value '3.14'.

3.

MULTIPLE SELECT QUESTION

1 min • 3 pts

Which of these data types are supported in GDScript? (Select 3)

Double

Char

Integer

Float

Bool

Answer explanation

The basic data types supported in GDScript are Integer, Float, and Bool. Double and Char are not basic data types in GDScript.

4.

MULTIPLE SELECT QUESTION

1 min • 2 pts

What are the different types of conditional statements in GDScript? (Select 2)

if

for

else

when

elif

Answer explanation

The different types of conditional statements in GDScript are 'if' and 'elif'. 'if' is used for the primary condition, while 'elif' is used for additional conditions after the initial 'if' statement.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of loops in programming?

The purpose of loops in programming is to automate the execution of repetitive tasks.

Loops are designed to execute tasks only once in programming

The purpose of loops is to slow down the program execution

Loops in programming are used to create chaos and confusion

Answer explanation

The purpose of loops in programming is to automate the execution of repetitive tasks.

6.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What are the types of loops available in GDScript? (Select 2)

while

do-while

repeat

for

when

Answer explanation

The types of loops available in GDScript are 'while' and 'for'. 'while' is a pre-test loop, and 'for' is a loop that iterates over a sequence of values.

7.

MULTIPLE SELECT QUESTION

45 sec • 2 pts

How do you write a for loop in GDScript? (Select 2)

for (i = 0; i < 10; i++):

for i = 0 to 10:

for i in range(0, 10):

for i in range(10):

for range(0, 10):

Answer explanation

The correct way to write a for loop in GDScript is 'for i in range(10):'. This syntax iterates over a range of numbers from 0 to 9.

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?