Mocademy - Quiz 3

Mocademy - Quiz 3

University

12 Qs

quiz-placeholder

Similar activities

Visual Basic Intro

Visual Basic Intro

University

10 Qs

Object/Abstract/Final in JAVA

Object/Abstract/Final in JAVA

University

10 Qs

Maya 3D 2019 Interface

Maya 3D 2019 Interface

9th Grade - University

14 Qs

Object Oriented Programming Evaluation 4

Object Oriented Programming Evaluation 4

University

15 Qs

Computer Vision - Quiz 1

Computer Vision - Quiz 1

University

15 Qs

Programación de Videojuegos

Programación de Videojuegos

University

12 Qs

Basic Linux(L1)

Basic Linux(L1)

University

8 Qs

Quantitative research methodology

Quantitative research methodology

University

10 Qs

Mocademy - Quiz 3

Mocademy - Quiz 3

Assessment

Quiz

Computers

University

Easy

Created by

Phong Thai

Used 2+ times

FREE Resource

12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Who is the author of the well-known 2048 game?

Asher Vollmer

Leonardo DiCaprio

Anders Hejlsberg

Gabriele Cirulli

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gabriele Cirulli, an Italian web developer, created 2048 in a week at the age of

15

17

19

21

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A ScriptableObject is a data [.....] that you can use to save large amounts of data, independent of class instances.

storage

container

template

class

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

One of the main use cases for ScriptableObjects is to reduce your Project’s [.....] usage by avoiding copies of values.

memory

CPU

GPU

computing

5.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Just like MonoBehaviours, ScriptableObjects derive from the base Unity object but, unlike MonoBehaviours, you can not [.....] a ScriptableObject to a GameObject

. Instead, you need to save them as Assets in your Project.

6.

FILL IN THE BLANK QUESTION

1 min • 1 pt

To use a ScriptableObject, create a script in your application’s Assets folder and make it inherit from the ScriptableObject class. You can use the [.....] attribute to make it easy to create custom assets using your class

7.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Since a ScriptableObject is not tied to a scene, it does not have a [.....] and does not get the Update functions but it will maintain state between scene loads without any special initialization.

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?