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Unreal Engine Blueprints Functions Library

Authored by Raul Bleda

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Unreal Engine Blueprints Functions Library
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of Blueprints Functions library in Unreal Engine?

To change the color scheme of the Blueprints interface.

To create 3D models for game environments.

To create reusable functions accessible across different Blueprints.

To add new assets to the Unreal Engine marketplace.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can you create a new function in Blueprints Functions library?

Open Functions window, click 'New Function', name it, define inputs/outputs, write logic using code, save function.

Open Functions window, click 'New Function', name it, define inputs/outputs, write logic using nodes, save function.

Open Functions window, click 'New Function', define inputs/outputs, write logic using code, save function.

Open Functions window, click 'New Function', name it, define inputs/outputs, write logic using nodes, close function.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Explain the concept of input parameters in Blueprints Functions.

Input parameters in Blueprints Functions are constants that cannot be changed

Input parameters in Blueprints Functions are variables that are returned by the function

Input parameters in Blueprints Functions are only used for output purposes

Input parameters in Blueprints Functions are variables that are passed into the function when it is called.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are output parameters in Blueprints Functions and how are they used?

Output parameters in Blueprints Functions are used to input values into the function

Output parameters in Blueprints Functions are used to style the function output

Output parameters in Blueprints Functions are used to skip the function execution

Output parameters in Blueprints Functions are used to return values from the function back to the calling code. They are defined within the function signature and can be modified within the function to pass data back. To use output parameters, you declare them in the function definition and assign values to them within the function body.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Discuss the advantages of using Blueprints Functions library in game development.

Incompatibility with popular game engines

Increased complexity and learning curve

Limited functionality compared to traditional coding

Advantages of using Blueprints Functions library in game development include rapid prototyping, easy debugging, iteration without traditional coding, and a wide range of pre-built functions for complex game logic.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Can you give an example of a common function that can be created using Blueprints Functions?

DistanceBetweenPoints(Vector Point1, Vector Point2)

MultiplyVectors(Vector Vector1, Vector Vector2)

SumOfArrayElements(Array Array)

AverageOfArrayElements(Array Array)

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do you organize functions within the Blueprints Functions library for better management?

Randomly scatter functions without any organization

Name all functions with the same generic title

Create duplicate functions with slight variations

Group related functions together by creating folders or categories.

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