Chapter 14 Multiple Choice Effective Teaching Strategies

Chapter 14 Multiple Choice Effective Teaching Strategies

10th Grade

14 Qs

quiz-placeholder

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Chapter 14 Multiple Choice Effective Teaching Strategies

Chapter 14 Multiple Choice Effective Teaching Strategies

Assessment

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10th Grade

Practice Problem

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Created by

Hattie Taylor

Used 3+ times

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14 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 8 pts

To pace a lesson properly, a teacher needs to ____.

move slowly so all students will understand

move quickly if there is a great deal of material to cover

experiment to find the appropriate pace

use the guidelines in the curriculum guide

2.

MULTIPLE CHOICE QUESTION

30 sec • 8 pts

Closure ____.

is not necessary for most lessons

is a time for student reflection

provides students with the correct answers to the question

keeps students focused on the process

3.

MULTIPLE CHOICE QUESTION

30 sec • 7 pts

Which of the following is least likely to be a teacher-centered method?

Lectures

Discussions

Demonstrations

Simulations

4.

MULTIPLE CHOICE QUESTION

30 sec • 7 pts

Which of the following statements about demonstrations is not the best way to teach a process?

Students can see each step

They are useful for both visual and kinesthetic learners

They include a verbal explanation which helps auditory learners

They put students in an active learning role

5.

MULTIPLE CHOICE QUESTION

30 sec • 7 pts

Case studies ____.

can only be done with high school students

involve the use of critical-thinking skills

can be used only with small groups

must be fully planned prior to starting analysis

6.

MULTIPLE CHOICE QUESTION

30 sec • 7 pts

Experimental labs and productive labs both ____.

require careful planning

require an answer to the question “what if”

focus on the end product

can be done with little or no cost

7.

MULTIPLE CHOICE QUESTION

30 sec • 7 pts

The use of games in the classroom should ____.

be discouraged

only be used at the elementary and middle school levels

reinforce learning, build skills, and provoke thought

only be used if they are commercially prepared

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