
Design Thinking Quiz
Quiz
•
Instructional Technology
•
12th Grade
•
Practice Problem
•
Hard
Jasmine Loo
FREE Resource
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8 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the IDEAL problem-solving method?
Identify the problem, Define it, Explore solutions, Apply them, Look at effects
Identify the problem, Discuss solutions, Execute the plan, Analyze results, Learn from feedback
Introduce the problem, Define parameters, Engage with solutions, Act on feedback, Learn from outcomes
Investigate the problem, Determine solutions, Execute strategies, Analyze outcomes, Learn and adapt
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What role does creating an "invitational environment" play in problem-solving?
It discourages risk-taking and creativity
It fosters risk-taking and creativity
It promotes a rigid learning structure
It limits student interaction and collaboration
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of Makerspaces?
To provide a space for high-tech equipment only
To serve as hubs for merging digital and physical tools to explore ideas and create products collaboratively
To focus solely on individual technical skill development
To replace traditional educational methods completely
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A problem-solving method relying on skills, processes, and mindsets to generate solutions is...
Critical Thinking
Preoperational Thinking
Design Thinking
Computational Thinking
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is NOT a benefit of engaging in design thinking projects?
Developing teamwork and innovation skills
Learning to solve problems
Promoting individual learning without collaboration
Developing social & emotional skills
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of design thinking?
Focusing on technological advancements
Solving problems based on people's needs and creating creative solutions
Increasing profit margins in businesses
Developing individual skills only
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the primary focus of maker projects in educational contexts according to the text?
Utilizing sophisticated tools
Focusing on passion-driven creation
Prioritizing teacher interests
Limiting project complexity
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