PLB - Scratch 2

PLB - Scratch 2

8th Grade

15 Qs

quiz-placeholder

Similar activities

Computer

Computer

5th - 8th Grade

20 Qs

Computer Basics (Software)

Computer Basics (Software)

8th Grade

10 Qs

Python lesson 3

Python lesson 3

8th Grade

11 Qs

Python

Python

7th - 9th Grade

12 Qs

QBASIC Programming

QBASIC Programming

5th - 10th Grade

10 Qs

Introduction to Stencyl

Introduction to Stencyl

8th Grade

10 Qs

Selection

Selection

5th - 9th Grade

20 Qs

JSPS Competition Hackathon - Scratch Language - Grade 1

JSPS Competition Hackathon - Scratch Language - Grade 1

2nd Grade - University

10 Qs

PLB - Scratch 2

PLB - Scratch 2

Assessment

Quiz

Computers

8th Grade

Practice Problem

Hard

Created by

wina rini

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

10 sec • 2 pts

Gambar yang menjadi latar belakang pada scratch disebut….

Backdrop

Sprite

Variabel

Block Code

2.

MULTIPLE CHOICE QUESTION

10 sec • 2 pts

Objek gambar yang dapat diberikan perintah pada scratch disebut…

Sensing

Sound

Sprite

Sensor

3.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

Pada Scratch, block perintah yang dapat diaktifkan untuk membuat gambar sederhana seperti persegi, lingkaran dan segitiga adalah…

Pen / Pena

Sound

Motion

Looks

4.

MULTIPLE CHOICE QUESTION

20 sec • 2 pts

Media Image

Pada block pena, perintah atau code berikut dapat digunakan untuk ….

Mengatur ukuran pena

Mengatur warna pena

Menggambar objek

Menghapus objek

5.

MULTIPLE CHOICE QUESTION

20 sec • 2 pts

Block perintah yang dapat digunakan untuk membuat pertanyaan adalah….

Media Image
Media Image
Media Image
Media Image

6.

MULTIPLE CHOICE QUESTION

20 sec • 2 pts

Media Image

Perhatikan block perintah berikut ini, block tersebut berfungsi untuk …..

Sprite bergerak ke atas

Sprite bergerak ke bawah

Sprite bergerak acak ke posisi sembarang

Sprite bergerak 10 langkah

7.

MULTIPLE CHOICE QUESTION

30 sec • 2 pts

Perintah yang digunakan untuk memberikan nilai awal pada variable “skor”, agar setiap kali program dijalankan, maka skor selalu dimulai dari 0 adalah…..

Media Image
Media Image
Media Image
Media Image

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?