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Principles of 2D Animation Final Exam

Authored by Bea Dela Cruz

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Principles of 2D Animation Final Exam
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16 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This is one of the oldest types of animation in film. It’s sometimes called cell animation.

Cut-Out Animation

Traditional Animation

Stop Motion Animation

Anime

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Encompasses claymation, pixelation, object-motion, and more. But the basic mechanics are similar to the traditional style like a flipbook. However, instead of drawings, the animator adjusts physical objects in each frame.

Cut-Out Animation

Traditional Animation

Stop Motion Animation

Anime

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A Japanese animation style that is produced or influenced by it. It is the Japanese term for cartoon or animation.

Motion Graphics

Rotoscoping

Cut-Out Animation

Anime

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A technique used in animation to trace over live-action motion picture footage frame by frame.

Stop-Motion Animation

Traditional Animation

Rotoscoping

Motion Graphics

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A type of animation that are digital graphics that create the illusion of motion usually for ads, title sequences in films, but ultimately exist to communicate something to the viewer.

Rotoscoping

Cut-Out Animation

Motion Graphics

Anime

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A principle of animation where you draw each frame of an action one after another as you go along.

Overlapping Action

Straight-Ahead Action

Pose-to-Pose Action

Secondary Action

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A principle of animation where you draw the extremes: the first key and end key drawings of action, breakdowns, before filling in the in-betweens.

Overlapping Action

Straight-Ahead Action

Pose-to-Pose Action

Secondary Action

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