Augmented Reality Quiz: Homework 1

Augmented Reality Quiz: Homework 1

8th Grade

14 Qs

quiz-placeholder

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Augmented Reality Quiz: Homework 1

Augmented Reality Quiz: Homework 1

Assessment

Quiz

Computers

8th Grade

Easy

Created by

Nicola Woods

Used 2+ times

FREE Resource

14 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between mobile AR and desktop AR?

Mobile AR enhances the user's experience more than desktop AR.

Desktop AR enhances the user's experience more than mobile AR.

Mobile AR and desktop AR provide the same user experience.

Desktop AR does not display images.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you consider about the user's environment when designing an AR app?

The user's favorite color.

Whether the user will be indoors or outdoors.

The user's age.

The user's internet speed.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of simple instructions with images in an AR app?

To make the app look more attractive.

To help a novice get the most out of the AR experience.

To increase the app's file size.

To reduce the app's functionality.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you do to understand how your users will benefit from your AR app?

Ignore previous projects.

Carry out as much research as possible.

Focus only on the technical aspects.

Avoid user feedback.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the 'viewfinder' in the context of AR?

A part of the camera that a person looks through.

A type of AR app.

A software used to create AR apps.

A device used to measure AR performance.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one of the most important things to keep your target audience as the focal point of your design?

The technical capabilities of the target audience.

The color scheme of the app.

The size of the app.

The cost of the app.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What should you think about when designing an AR app for a user who will be using a smartphone?

The user's favorite apps.

How much real-world space can be seen.

The user's internet speed.

The user's age.

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