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Pemanfaatan Teknologi Digital dalam Talian

Authored by MOHD IPG-Pensyarah

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Pemanfaatan Teknologi Digital dalam Talian
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the definition of Game Based Learning (GBL)?

D. Learning through storytelling

C. Learning through physical activities

B. Learning through games and computer technology

A. Learning through traditional methods

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main characteristic that distinguishes Disruptive Technology?

B. It replaces established processes or technologies

C. It enhances existing technologies

A. It maintains the status quo

D. It has limited applications

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which technology aims to create a sense of physical presence in a digital environment?

D. Hypermedia Technology

C. Immersive Technology

B. Disruptive Technology

A. Assistive Technology

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary function of Assistive Technology?

D. Improving gaming graphics

C. Helping individuals with special needs perform tasks

B. Facilitating communication between devices

A. Enhancing entertainment experiences

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which field of technology focuses on Science, Technology, Engineering, and Mathematics (STEM)?

D. STEM Technology

C. Immersive Technology

B. Disruptive Technology

A. Assistive Technology

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does IoT stand for in the context of technology?

A. Internet of Technology

B. Internet of Things

D. Intelligent Object Tracking

C. Integrated Online Tools

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which technology allows users to interact with a computer system using voice commands?

D. Hypermedia Technology

C. Assistive Technology

B. Virtual Reality

A. Augmented Reality

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