Engagement Domains Quiz

Engagement Domains Quiz

5th Grade

8 Qs

quiz-placeholder

Similar activities

Preston

Preston

5th Grade

9 Qs

Minecraft Quiz

Minecraft Quiz

4th - 10th Grade

12 Qs

Video games

Video games

5th Grade

10 Qs

Minecraft

Minecraft

2nd Grade - University

9 Qs

MINECRAFT

MINECRAFT

KG - University

12 Qs

join

join

KG - Professional Development

11 Qs

Games And Ps4

Games And Ps4

3rd Grade - Professional Development

12 Qs

minecraft

minecraft

KG - Professional Development

13 Qs

Engagement Domains Quiz

Engagement Domains Quiz

Assessment

Quiz

Other

5th Grade

Easy

Created by

Brian Host

Used 1+ times

FREE Resource

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which three main types of knowledge are combined in the TPACK framework?

Technological, Pedagogical, Content

Technological, Practical, Creative

Pedagogical, Practical, Creative

Content, Practical, Creative

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following questions is related to the "Practicality" of a tool?

Is the tool secure from potential cyber threats?

Does it align with your curriculum and learning objectives?

How does the tool enhance or transform the learning experience?

Is there adequate technical support available?

3.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Which of the following is a question related to the "Impact" of a tool?

Does it offer opportunities for creativity, collaboration, or critical thinking?

Can it provide immediate feedback or personalized learning experiences?

Are there professional development resources for teachers?

Does it offer opportunities for student choice and agency?

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main purpose of the "Modification" level in the SAMR Model?

Basic replacement of traditional methods with digital tools.

Enhances existing activities with interactive features.

Significantly transforms tasks using technology.

Creates entirely new learning experiences through technology.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is MinecraftEDU?

A traditional classroom

A digital Lego learning environment where students dig and build different kinds of 3D blocks

A physical playground or sports training program

A board game

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are students able to do in MinecraftEDU?

Follow strict instructions

Only watch videos

Experiment, take risks, and learn from their mistakes

Only read books

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a by-product of using MinecraftEDU according to the text?

Increased discipline problems

Decreased engagement and motivation

High engagement and motivation levels

Less collaboration

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does immediate feedback from technology benefit students?

It allows students to ignore their mistakes.

It provides instant feedback on performance, helping students learn and adjust strategies quickly.

It makes learning boring.

It delays the learning process.