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Chapter 3

Authored by Aubriana Baxa

Instructional Technology

University

Chapter 3
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24 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is not a positive way technology can propel academic learning and educational change? P. 52

Unique - digital technologies can accomplish what non-computer-based materials cannot

Powerful - technology can have an impact on schools and society as substansive in nature and long-lasting in duration as non-technological methods

Transformative - technology alters the way teachers teach and students learn

Stagnant - technology cannot be improved upon beyond certain boundaries

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What, collectively, does UPT do? P. 52

Sets forth a vision of highly-interactive, inquiry-based educational approaches

Dictate how teachers MUST use technology in schools

Give administration the sole responsibility of monitoring student technology usage

Outlaw the use of technology within schools in other countries

3.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

What are the two essential skills in the digital world? P. 53

Critical thinking

Empathy

Leadership

Problem Solving

4.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Which of the following characteristics does each category of UPT share? P. 52

Applies to every subject area at every grade level

Emphasizes how technology creates new teaching and learning experiences for students

Enables educational experiences that would not be possible without them

Serves as invitation for further thinking and discussion about teaching and learning in 21st century schools

Restricts the room for expansion and exploration of the uses of technology in the classroom

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

All online games feature problems that must be solved through critical thinking about strategy and results. P. 53

True

False

6.

FILL IN THE BLANK QUESTION

1 min • 1 pt

_________ games seek to totally involve players in the world of the game. P. 53

7.

FILL IN THE BLANK QUESTION

1 min • 1 pt

_________ _______ ____________ (MUVEs) are online communities with thousands of players. P. 53

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