
Chapter 3
Authored by Aubriana Baxa
Instructional Technology
University

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24 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is not a positive way technology can propel academic learning and educational change? P. 52
Unique - digital technologies can accomplish what non-computer-based materials cannot
Powerful - technology can have an impact on schools and society as substansive in nature and long-lasting in duration as non-technological methods
Transformative - technology alters the way teachers teach and students learn
Stagnant - technology cannot be improved upon beyond certain boundaries
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What, collectively, does UPT do? P. 52
Sets forth a vision of highly-interactive, inquiry-based educational approaches
Dictate how teachers MUST use technology in schools
Give administration the sole responsibility of monitoring student technology usage
Outlaw the use of technology within schools in other countries
3.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
What are the two essential skills in the digital world? P. 53
Critical thinking
Empathy
Leadership
Problem Solving
4.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Which of the following characteristics does each category of UPT share? P. 52
Applies to every subject area at every grade level
Emphasizes how technology creates new teaching and learning experiences for students
Enables educational experiences that would not be possible without them
Serves as invitation for further thinking and discussion about teaching and learning in 21st century schools
Restricts the room for expansion and exploration of the uses of technology in the classroom
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
All online games feature problems that must be solved through critical thinking about strategy and results. P. 53
True
False
6.
FILL IN THE BLANK QUESTION
1 min • 1 pt
(a) games seek to totally involve players in the world of the game. P. 53
7.
FILL IN THE BLANK QUESTION
1 min • 1 pt
_________ _______ ____________ (MUVEs) are online communities with thousands of players. P. 53
(a)
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