Emerging Technologies Quiz
Quiz
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Other
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4th Grade
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Practice Problem
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Medium
Chantelle Morris
Used 2+ times
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10 questions
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1.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
Define emerging technologies
Mathematical aspect of something
Tools, innovations & advancements used in education
Ideas, customs and social behaviors of particular persons in society
Answer explanation
Emerging Technologies are tools, innovations, and advancements utilized in diverse educational settings (including distance, face-to-face, and hybrid forms of education)to serve varied education-related purposes (e.g., instructional, social, and organizational goals) (Veletsianos, 2018).
2.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
Which of the following is a type of emerging technology?
3.
OPEN ENDED QUESTION
45 sec • 5 pts
Define gamification
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Answer explanation
Gamification according to Groh (2012) is the use of game design elements in non-game contexts. Here, a game of learning is created by using components from the themes and lesson allowing for interacting of the entire class. The goal of this is to increase student engagement and participation.
4.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
What is the main objective of incorporating gamification in the classroom?
Answer explanation
The main objective of gamification is to enhance engagement, motivation, and participation by applying game-like elements and principles to non-game contexts (Surendeleg et al, 2014)
5.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
Gamification is used in the classroom/training to:
Aid Learning
Grow friendships between students
Assign classroom chores
6.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
Which of the following is not a format for game-based learning?
7.
MULTIPLE CHOICE QUESTION
45 sec • 5 pts
Which of the following is an advantage of game-based learning?
Beating your participants at the game to make you feel better
The ability to tailor the game to each participant level
Building up the monotony of the classroom
Answer explanation
Game-based learning can adapt to the individual needs and abilities of learners by adjusting the difficulty level, pacing, and content based on their performance and progress. This personalization ensures that learners are appropriately challenged and engaged, which can enhance their learning experience and improve outcomes. It allows for a customized approach where each participant can advance through the game at their own pace, receiving targeted feedback and support as needed. This flexibility in adapting to different skill levels and learning styles contributes to a more effective and inclusive educational experience
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