Emerging Technologies Quiz

Emerging Technologies Quiz

4th Grade

10 Qs

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Emerging Technologies Quiz

Emerging Technologies Quiz

Assessment

Quiz

Other

4th Grade

Practice Problem

Medium

Created by

Chantelle Morris

Used 2+ times

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10 questions

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1.

MULTIPLE CHOICE QUESTION

45 sec • 5 pts

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Define emerging technologies

Mathematical aspect of something

Tools, innovations & advancements used in education

Ideas, customs and social behaviors of particular persons in society

Answer explanation

Emerging Technologies are tools, innovations, and advancements utilized in diverse educational settings (including distance, face-to-face, and hybrid forms of education)to serve varied education-related purposes (e.g., instructional, social, and organizational goals) (Veletsianos, 2018).

2.

MULTIPLE CHOICE QUESTION

45 sec • 5 pts

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Which of the following is a type of emerging technology?

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3.

OPEN ENDED QUESTION

45 sec • 5 pts

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Define gamification

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Answer explanation

Gamification according to Groh (2012) is the use of game design elements in non-game contexts. Here, a game of learning is created by using components from the themes and lesson allowing for interacting of the entire class. The goal of this is to increase student engagement and participation.

4.

MULTIPLE CHOICE QUESTION

45 sec • 5 pts

What is the main objective of incorporating gamification in the classroom?

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Answer explanation

The main objective of gamification is to enhance engagement, motivation, and participation by applying game-like elements and principles to non-game contexts (Surendeleg et al, 2014)

5.

MULTIPLE CHOICE QUESTION

45 sec • 5 pts

Gamification is used in the classroom/training to:

Aid Learning

Grow friendships between students

Assign classroom chores

6.

MULTIPLE CHOICE QUESTION

45 sec • 5 pts

Which of the following is not a format for game-based learning?

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7.

MULTIPLE CHOICE QUESTION

45 sec • 5 pts

Which of the following is an advantage of game-based learning?

Beating your participants at the game to make you feel better

The ability to tailor the game to each participant level

Building up the monotony of the classroom

Answer explanation

Game-based learning can adapt to the individual needs and abilities of learners by adjusting the difficulty level, pacing, and content based on their performance and progress. This personalization ensures that learners are appropriately challenged and engaged, which can enhance their learning experience and improve outcomes. It allows for a customized approach where each participant can advance through the game at their own pace, receiving targeted feedback and support as needed. This flexibility in adapting to different skill levels and learning styles contributes to a more effective and inclusive educational experience

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