LTEC: Module 3 Gamification Quiz

LTEC: Module 3 Gamification Quiz

University

10 Qs

quiz-placeholder

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LTEC: Module 3 Gamification Quiz

LTEC: Module 3 Gamification Quiz

Assessment

Quiz

Instructional Technology

University

Practice Problem

Medium

Created by

Kathleen Dang

Used 1+ times

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False: Gamification elements such as points and badges are only effective for elementary school students, not for older students or adults.

True

False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the essence of gamification?

Changing Behaviors

Gaming in the Classroom

Giving Badges & Rewards

Increasing student motivation & engagement

3.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Check all examples of gamification mechanics used in practice?

Community interaction (social)

Leaderboards

Point-based reward system

Experience Points

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Symbols of achievements that can be collected in games are called ____.

Pins

Badges

Coins

Leaderboards

5.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Game-based learning does not ensure good performance in ____. (Two Correct Answers)

Written Examinations

Practical Applications

Factual Knowledge

High Order Thinking

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or False: Gamification will require me to change everything about my classroom.

True

False

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are the Characteristics of Gamification?

Level, Rating, Clans, Enemy, Friends

Levels, Points, Progress Bar, Badge / Encouragement, Leaderboard

Level, Skills, Group, Class, Title


Level, School, Difficulties, Rating, Enemy

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