
LTEC: Module 3 Gamification Quiz
Authored by Kathleen Dang
Instructional Technology
University
Used 1+ times

AI Actions
Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...
Content View
Student View
10 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
True or False: Gamification elements such as points and badges are only effective for elementary school students, not for older students or adults.
True
False
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the essence of gamification?
Changing Behaviors
Gaming in the Classroom
Giving Badges & Rewards
Increasing student motivation & engagement
3.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Check all examples of gamification mechanics used in practice?
Community interaction (social)
Leaderboards
Point-based reward system
Experience Points
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Symbols of achievements that can be collected in games are called ____.
Pins
Badges
Coins
Leaderboards
5.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Game-based learning does not ensure good performance in ____. (Two Correct Answers)
Written Examinations
Practical Applications
Factual Knowledge
High Order Thinking
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
True or False: Gamification will require me to change everything about my classroom.
True
False
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the Characteristics of Gamification?
Level, Rating, Clans, Enemy, Friends
Levels, Points, Progress Bar, Badge / Encouragement, Leaderboard
Level, Skills, Group, Class, Title
Level, School, Difficulties, Rating, Enemy
Access all questions and much more by creating a free account
Create resources
Host any resource
Get auto-graded reports

Continue with Google

Continue with Email

Continue with Classlink

Continue with Clever
or continue with

Microsoft
%20(1).png)
Apple
Others
Already have an account?