Understanding Consumer Behavior / Digital Spending Traps Quiz

Understanding Consumer Behavior / Digital Spending Traps Quiz

9th Grade

14 Qs

quiz-placeholder

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Understanding Consumer Behavior / Digital Spending Traps Quiz

Understanding Consumer Behavior / Digital Spending Traps Quiz

Assessment

Passage

Financial Education

9th Grade

Hard

Created by

Elizabeth Bryant Cavazos

FREE Resource

14 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main tactic used by apps, games, and websites to convince you to make purchases?

Offering free items

Using deceptive or exploitative tactics

Providing high-quality content

Giving away large discounts

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do many sites arbitrarily raise their prices before offering sales?

To increase their profit margins

To make it feel like you’re getting a great deal

To reduce their inventory

To attract more visitors to their site

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the problem with thinking you are saving money during sales?

You might buy something you don’t need

You actually spend more money

The discounts are not real

The products are of low quality

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a common issue with tiered access or paywalls on websites?

They provide too much free content

The best features are often not available unless you pay

They are easy to bypass

They offer too many discounts

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one potential downside of paying for multiple subscriptions?

It can be cheaper in the long run.

It can take a heavier toll on your budget.

It helps you save money.

It is always a one-time payment.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why do companies often price items at $0.99 instead of $1.00?

To make the item seem more expensive.

To make the item seem cheaper.

To confuse the customer.

To increase the actual cost.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an intermediate currency in the context of games and apps?

A direct payment method.

A type of discount.

A currency used to buy things on the site.

A form of cash back.

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