Search Header Logo

Test your knowledge!

Authored by Carolina Jimenez

English

Professional Development

Used 13+ times

Test your knowledge!
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. 1. United Nations proposes 16 Sustainable Development Goals.

TRUE

FALSE

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Active teaching methodologies shift the focus from the student to the teacher, making learners the protagonists of their own learning journey

TRUE

FALSE

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

  1. 3. What is the main goal of gamification?

It is used to have fun and engage students in the learning process.

It is useful as supplementary material when you do not have other resources to use in class.

It is the use of game elements such as points, leaderboards, challenges and badges inside the classroom.

It is the process of applying game-design elements to create a fun and engaging learning environment where students are motivated to participate through challenges looking for a reward while teachers monitor their progress.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

  1. 4. What is the difference between games, gamification, and game-based learning?

Games are a funny way present new content in the class.

Games are used for entertainment, game-based learning is the use of games to meet learning objectives, and gamification is about applying game-like attributes to motivate and encourage the learners to achieve the desired learning outcome.

Gaming is a play-based element in a course. While Gamification means to add game elements to your course

In gaming, the goal is to use a game to achieve a skill or learning objective. The game is embedded into the course.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

  1. 5. It is possible to implement ACTIVE methodologies in:

Both long-term projects and short activities

Only short activities

Only in long term projects

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

  1. 6. Cooperative Learning is based on the idea that students learn better when they work:

Together to solve problems and complete tasks.

Only in pairs

Alone and then in groups to complete the activities.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

  1. 7. How does Project-Based Learning differ from traditional teaching methods?

Project-Based Learning focuses on theoretical knowledge only

Project-Based Learning emphasizes hands-on projects to apply concepts in real-world scenarios

Project-Based Learning excludes any form of assessment

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?