Test your knowledge!

Quiz
•
English
•
Professional Development
•
Medium
Carolina Jimenez
Used 13+ times
FREE Resource
8 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
1. United Nations proposes 16 Sustainable Development Goals.
TRUE
FALSE
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Active teaching methodologies shift the focus from the student to the teacher, making learners the protagonists of their own learning journey
TRUE
FALSE
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
3. What is the main goal of gamification?
It is used to have fun and engage students in the learning process.
It is useful as supplementary material when you do not have other resources to use in class.
It is the use of game elements such as points, leaderboards, challenges and badges inside the classroom.
It is the process of applying game-design elements to create a fun and engaging learning environment where students are motivated to participate through challenges looking for a reward while teachers monitor their progress.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
4. What is the difference between games, gamification, and game-based learning?
Games are a funny way present new content in the class.
Games are used for entertainment, game-based learning is the use of games to meet learning objectives, and gamification is about applying game-like attributes to motivate and encourage the learners to achieve the desired learning outcome.
Gaming is a play-based element in a course. While Gamification means to add game elements to your course
In gaming, the goal is to use a game to achieve a skill or learning objective. The game is embedded into the course.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
5. It is possible to implement ACTIVE methodologies in:
Both long-term projects and short activities
Only short activities
Only in long term projects
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
6. Cooperative Learning is based on the idea that students learn better when they work:
Together to solve problems and complete tasks.
Only in pairs
Alone and then in groups to complete the activities.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
7. How does Project-Based Learning differ from traditional teaching methods?
Project-Based Learning focuses on theoretical knowledge only
Project-Based Learning emphasizes hands-on projects to apply concepts in real-world scenarios
Project-Based Learning excludes any form of assessment
8.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
8. What is the primary goal of incorporating technology in education?
To make learning more complicated for students
To replace teachers with automated systems
To enhance the learning experience and provide new opportunities for students
Similar Resources on Wayground
9 questions
Gamification Benefits

Quiz
•
Professional Development
8 questions
Multiple Choice Quiz: Innovations in English Language Teaching 2

Quiz
•
Professional Development
7 questions
ETAS quiz

Quiz
•
Professional Development
6 questions
Gamification: Facts and Tips

Quiz
•
Professional Development
12 questions
ENGLISH TEACHING METHODOLOGY TEST

Quiz
•
Professional Development
10 questions
E-Services

Quiz
•
KG - Professional Dev...
6 questions
Gamification

Quiz
•
Professional Development
10 questions
Gamification

Quiz
•
Professional Development
Popular Resources on Wayground
50 questions
Trivia 7/25

Quiz
•
12th Grade
11 questions
Standard Response Protocol

Quiz
•
6th - 8th Grade
11 questions
Negative Exponents

Quiz
•
7th - 8th Grade
12 questions
Exponent Expressions

Quiz
•
6th Grade
4 questions
Exit Ticket 7/29

Quiz
•
8th Grade
20 questions
Subject-Verb Agreement

Quiz
•
9th Grade
20 questions
One Step Equations All Operations

Quiz
•
6th - 7th Grade
18 questions
"A Quilt of a Country"

Quiz
•
9th Grade