
Exploring Unity: Terrain and Shapes
Authored by Muhammad Iqbal Kamaruddin
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Professional Development
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a terrain in Unity?
A terrain in Unity is a GameObject used for creating and managing large outdoor environments.
A terrain in Unity is a sound effect used in outdoor scenes.
A terrain in Unity is a type of character model.
A terrain in Unity is a script for managing game physics.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you create a skybox in Unity?
Import or create a skybox material, then assign it in the Lighting settings.
Use a 3D model of a sky and place it in the scene.
Set the skybox texture directly on the camera settings.
Create a skybox by adding a light source in the scene.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of basic shapes in Unity?
Basic shapes are used for creating complex animations.
They serve as placeholders for audio files in Unity.
Basic shapes are primarily for 2D game development.
The purpose of basic shapes in Unity is to provide simple geometric forms for prototyping and building 3D environments.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which component is used to modify terrain height?
Skybox texture
Lighting settings
Water shader
Heightmap or terrain editor
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How can you apply textures to a terrain in Unity?
Import textures as 3D models and place them on the terrain.
Apply textures directly in the Scene view without using the Terrain Inspector.
Use the 'Paint Texture' tool in the Terrain Inspector to add and apply textures.
Use the 'Terrain Brush' tool to sculpt the terrain.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the default skybox material in Unity?
Skybox-Default
Default-Skybox
Basic-Skybox
Unity-Skybox
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How do you add a 3D object to the scene in Unity?
Import a 3D object through the Asset Store
Right-click in the Project window and select 3D Object
Use GameObject > Create > 3D Model
Drag and drop a 3D model into the Scene or use GameObject > 3D Object.
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