
ANIMASI LATIHAN 1
Authored by wina svt
Computers
11th Grade
Used 2+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Prinsip tentang menentukan waktu kapan sebuah gerakan harus dilakukan merupakan prinsip dari
Arcs (Lengkungan)
Timing (Waktu)
Ease in dan Ease Out
Semua jawaban salah
2.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Animasi berasal dari kata “Animation” yang dalam bahasa inggris ”to animate” yang berarti menggerakan. Jadi animasi dapat diartikan sebagai
Menggoyangkan sesuatu
Membuat sebuah karakter
Menggerakan sesuatu (gambar atau obyek).
Merangkai suatu objek
3.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Dibawah ini yang bukan termasuk kedalam jenis jenis animasi adalah
a. Animasi Stop-motion (Stop Motion Animation)
b. Animasi Tradisional (Traditional animation)
c. Animasi Komputer (Computer Graphics Animation)
d. Animasi Pasir
4.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Animasi yang digunakan pada saat animasi pertama kali dikembangkan adalah
a. Animasi Stop-motion (Stop Motion Animation)
b. Animasi Tradisional (Traditional animation)
c. Animasi Komputer (Computer Graphics Animation)
d. Animasi Pasir
5.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Animasi yang secara keseluruhan dikerjakan dengan menggunakan computer adalah animasi ………..
a. Animasi Stop-motion (Stop Motion Animation)
b. Animasi Tradisional (Traditional animation)
c. Animasi Komputer (Computer Graphics Animation)
d. Animasi Pasir
6.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
Ketika bola di lempar ke atas, gerakan tersebut harus semakin lambat. Dan bola jatuh akan semaking cepat. Atau ketika mobil berhenti, pemberhentian tersebut harus secara perlahan-lahan melambat, tidak bisa langsung berhenti.Penjelasan di atas merupakan pengertian uraian dari prinsip animasi…?
a. Ease In dan Ease Out (Percepatan dan Perlambatan)
Arcs (Lengkungan)
timing
Follow Through and Overlapping Action (Gerakan penutup sebelum benar-benar diam)
7.
MULTIPLE CHOICE QUESTION
1 min • 5 pts
gerakan-gerakan tambahan yang dimaksudkan untuk memperkuat gerakan utama supaya sebuah animasi tampak lebih realistik. Merupakan pengertian dari prinsip
Arcs (Lengkungan)
Timing
Follow Through and Overlapping Action (Gerakan penutup sebelum benar-benar diam)
Secondary Action (Gerakan Pelengkap)
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