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Basics of GDevelop (Part 1)

Authored by Jed Tresmanio

Computers

8th Grade

Used 2+ times

Basics of GDevelop (Part 1)
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20 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What type of engine is GDevelop?

A no code game engine

A coding engine

A 3D game engine

A virtual reality engine

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which behavior is added to the player object to enable movement?

Jump behavior

Platform behavior

Physics behavior

Top-down behavior

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can be found in the GDevelop asset store?

Only paid assets

Only free assets

No assets available

Both free and paid assets

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How does GDevelop allow for the camera to follow the player?

By setting an event in the event sheet

By changing the camera's resolution

By manually adjusting the camera

By adding an animation

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the purpose of behaviors in GDevelop?

To add complex coding

To provide pre-packaged game logic

To create 3D graphics

To change the game's resolution

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can you do with your game after creating it in GDevelop?

You can only play it yourself

You cannot share the game at all

You can publish and share it easily

You must pay to share your game

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the main difference between a scene object and a global object?

Global objects do not exist in any scenes.

Global objects are limited to one scene.

Scene objects are limited to one scene.

Scene objects are visible in multiple scenes.

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