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Integrating Gaming and Social Media in the Classroom

Authored by Lauren Anderson

Professional Development

8th Grade

Integrating Gaming and Social Media in the Classroom
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is one major benefit of using gaming in the classroom?

It increases screen time

It decreases student engagement

It promotes motivation and engagement

It replaces traditional teaching

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which platform allows teachers to create interactive quizzes that promote learning through competition?

Duolingo

Kahoot

Instagram

Zoom

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of using social media platforms in education?

Promotes off-task behavior

Increases teacher workload

Enhances collaboration and communication

Discourages critical thinking

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following apps is focused on language learning with gamified lessons?

Gimkit

Duolingo

Blooket

Quizizz

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a critical ethical consideration when using social media in the classroom?

Giving unlimited access to all apps

Maintaining student data privacy

Reducing in-class discussions

Increasing homework assignments

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which app helps teachers send updates and assignments to students and parents?

Remind App

Instagram

X (formerly Twitter)

Edmodo

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is it important to monitor student use of gaming and social media platforms in the classroom?

To make learning fun

To ensure safety and responsible usage

To reduce online time

To boost competitiveness

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