
Integrating Gaming and Social Media in the Classroom
Authored by Lauren Anderson
Professional Development
8th Grade

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one major benefit of using gaming in the classroom?
It increases screen time
It decreases student engagement
It promotes motivation and engagement
It replaces traditional teaching
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which platform allows teachers to create interactive quizzes that promote learning through competition?
Duolingo
Kahoot
Zoom
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a key benefit of using social media platforms in education?
Promotes off-task behavior
Increases teacher workload
Enhances collaboration and communication
Discourages critical thinking
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following apps is focused on language learning with gamified lessons?
Gimkit
Duolingo
Blooket
Quizizz
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is a critical ethical consideration when using social media in the classroom?
Giving unlimited access to all apps
Maintaining student data privacy
Reducing in-class discussions
Increasing homework assignments
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which app helps teachers send updates and assignments to students and parents?
Remind App
X (formerly Twitter)
Edmodo
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why is it important to monitor student use of gaming and social media platforms in the classroom?
To make learning fun
To ensure safety and responsible usage
To reduce online time
To boost competitiveness
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