Gamification and Active Learning Strategies

Gamification and Active Learning Strategies

Assessment

Interactive Video

Created by

Amelia Wright

Education, Instructional Technology

7th - 12th Grade

1 plays

Hard

The video explores gamification as an active methodology and its role as a catalyst for other teaching methods. It discusses how gamification can enhance problem-based, project-based, and team-based learning by fostering creativity, ownership, and collaboration. The video also covers peer instruction through mentoring, microlearning, and game-based learning, highlighting the differences between gamification and using full games in education.

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary goal of active methodologies in education?

To make the teacher the center of the learning process

To make the student the protagonist of their learning process

To eliminate the use of technology in classrooms

To focus solely on theoretical knowledge

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why must gamification be well-designed to be effective?

To ensure students receive bonuses at the end of the month

To make sure students are not just passive recipients of rewards

To reduce the amount of homework given

To increase the number of games played in class

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which gamification technique is suitable for Problem-Based Learning (PBL)?

Creating from scratch

Group quests

Challenges and steps

Mentorship

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a key benefit of Project-Based Learning (PjBL) when combined with gamification?

Students participate in the creation process from the beginning

Students receive pre-made projects

Projects are less complex

Projects are completed faster

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is essential for a successful group quest in Team-Based Learning (TBL)?

Tasks that require no interaction

A large amount of work or complex tasks

Tasks that can be done individually

A small amount of work

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can peer instruction be enhanced through gamification?

By reducing group activities

By focusing on individual tasks

By using mentorship where students help each other

By assigning more homework

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a characteristic of fast learning in gamification?

Learning large chunks of content at once

Learning without any breaks

Learning through long lectures

Learning in small, quick sessions

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is microlearning?

Learning through extensive projects

Learning only through textbooks

Learning in small, manageable doses

Learning without any structure

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How can progress be tracked in microlearning?

By not tracking progress at all

By using a progress bar

By giving large exams

By using only verbal feedback

10.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the difference between gamification and game-based learning (GBL)?

GBL does not involve any game elements

Gamification uses elements of games, while GBL uses entire games

Both are the same

GBL uses elements of games, while gamification uses entire games

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