What is the primary focus of the Crash Course Games series?

The Impact of Games on Society

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Fun, Education, Computers, Social Studies
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7th - 12th Grade
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Hard

Aiden Montgomery
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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The psychology of gamers
The development of video games
The history and impact of games
The economics of the gaming industry
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
According to Chris Crawford, what is a 'play thing' without a goal called?
A game
A toy
A puzzle
A challenge
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Crawford's hierarchy, what distinguishes a game from a competition?
The number of players involved
The use of physical skills
The presence of a goal
The interaction between participants
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is one reason people play games like Tetris?
To explore new worlds
To create order
To socialize with others
To improve physical fitness
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How has the audience for video games changed according to the transcript?
It has become younger
It has become more competitive
It has become more diverse
It has become more casual
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is gamification primarily used for in education?
To reduce screen time
To teach programming skills
To motivate students through rewards
To replace traditional exams
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What cognitive benefits have been associated with expert-level video game players?
Increased gray matter and connectivity
Enhanced emotional intelligence
Better time management
Improved language skills
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