Review Quiz Programming

Review Quiz Programming

9th Grade

31 Qs

quiz-placeholder

Similar activities

Introduction to Programming in Java with Karel the Dog

Introduction to Programming in Java with Karel the Dog

9th - 12th Grade

28 Qs

Karel the Dog Code Quiz

Karel the Dog Code Quiz

9th - 12th Grade

30 Qs

Karel Adventures

Karel Adventures

9th - 12th Grade

30 Qs

CFU 2.1 - Karel Python CodeHS (mod 1-5)

CFU 2.1 - Karel Python CodeHS (mod 1-5)

9th - 12th Grade

30 Qs

WJEC 2.3.2 Greenfoot

WJEC 2.3.2 Greenfoot

9th - 10th Grade

26 Qs

AP CSP Unit 7: Parameters, Returns, and Libraries

AP CSP Unit 7: Parameters, Returns, and Libraries

9th - 12th Grade

26 Qs

Swift Playground quiz

Swift Playground quiz

9th Grade

32 Qs

Swift Playground

Swift Playground

5th Grade - University

28 Qs

Review Quiz Programming

Review Quiz Programming

Assessment

Quiz

Computers

9th Grade

Medium

Created by

Sanchez Adamson

Used 1+ times

FREE Resource

31 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of these is a valid Karel command?


move;

MOVE

move();

move()

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is a street in a Karel world?

A row

A column

A single point

Karel’s position

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is an avenue in a Karel world?

A row

A column

A single point

Karel’s position

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If Karel starts at Street 1 and Avenue 3 facing East, what street (row) and avenue (column) will Karel be on after this code runs?

move();

move();

move();

turnLeft();

move();

Street 1 and Avenue 3

Street 4 and Avenue 4

Street 2 and Avenue 6

Street 6 and Avenue 2

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If Karel is facing North and the code

turnLeft();

turnLeft();

runs, which direction is Karel facing now?


North

South

East

West

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How many times should Karel turn left in order to turn right?

1

2

3

4

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can be used to teach Karel to turn right?

Functions


Variables

Dog treats

Karel can already turn right

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?