
G24 Q2
Authored by Nibu T
Architecture
University
Used 2+ times

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5 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What are the objectives of gamification?
To manifest expected outcomes
Making behavioral changes
Inducing a game-like experience
All of those
None of those
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
How did Huotari & Hamari define gamification?
A method to improve gaming skills for gameful experience
A process of enhancing a service with affordances for gameful experiences in order to support user’s overall value
A strategy to create games for education
A method of designing games purely for educational or business purposes, focusing on teaching users how to navigate game-like environments
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which is the first step in an ideal gamified system?
Bring Behavioral Changes
Create Game-like Experience
Get Expected Outcomes
None of these
4.
FILL IN THE BLANKS QUESTION
1 min • 1 pt
According to Gartner, what percentage of current gamified applications will fail to meet business objectives primarily due to poor design?
Answer can be: 20, 15, 90, 80, 50, 40
(a)
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is Pseudo Gamification?
A full-fledged game designed for business
Its a way to trick users into playing games
It Just claims to be game
None of these
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