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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Merrill’s Principles of Instruction, Learning is promoted when learners are engaged in solving real-world problems.
Problem-centered.
Integration
Activation
Application
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Gagné’s Nine Events of Instruction, it test whether the expected learning outcomes have been achieved on previously stated course objectives.
Provide Feedback
Assess performance.
Enhance retention and transfer
Present the content
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This is the initial phase where instructional goals, learners' needs, and the learning environment are analyzed.
Analysis.
Design
Development
Implementation
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Learning is promoted when new knowledge is integrated into the learner's world.
Application
Demonstration
Integration.
Activation
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
In Gagné’s Nine Events of instruction it Ensure the learners are ready to learn and participate in activities by presenting a stimulus to capture their attention.
Inform students of the objectives
Provide learning guidance
Elicit performance (practice)
Gain attention of the students.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Delivering the instructional materials to learners. This phase may involve training instructors and preparing the learning environment.
Evaluation
Analysis
Development
Implementation.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It is an example of an ISD (Instructional Systems Design) process used by teachers and instructional teams to design and develop the most appropriate learning opportunities for students.
The ADDIE Model
The ASSURE Model.
Bloom’s Taxonomy
Gagné’s Nine Events of Instruction
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