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Module 7: Gamification

Authored by Jackie Cruz

Science

University

Used 1+ times

Module 7: Gamification
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5 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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What is the main purpose of using gamification in the classroom?

  • A. To make learning more fun and engaging

  • B. To reduce the amount of work for teachers

  • C. To get rid of tests

D. To replace textbooks

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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What is an example of structural gamification?

  • A. Using a story to make a lesson more interesting

  • B. Giving students points and badges for using Kahoot

  • C. Adding characters to a history lesson

  • D. Asking students to act out a scene in class

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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Why is feedback important in gamification?

  • A. It lets students know how they're doing right away

  • B. It adds more rules to the game

  • C. It only helps teachers, not students

  • D. It makes the game harder

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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Which type of gamification involves changing the lesson content to make it more like a game?

  • A. Structural gamification

  • B. Content gamification

  • C. Competitive gamification

  • D. Digital gamification

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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How does gamification support different types of learners?

  • A. By offering different game options for different learning needs

  • B. By focusing only on math and science

  • C. By reducing the need for teachers

  • D. By making students compete against each other

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