
Mktplce Escape Room - Pt 1-Rm 1
Authored by Leigh-Kathryn Smith
Business
11th Grade
Used 5+ times

AI Actions
Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...
Content View
Student View
13 questions
Show all answers
1.
MATCH QUESTION
1 min • 1 pt
Match the following
Born
1981 - 1996
Whoopies
Born
2013 - 2025
Gen Y
Born
1946-1964
Gen Z
Born
1883 - 1945
Baby Boomers
Born
1997 - 2012
Gen Alpha
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
For which generation should you incorporate using AR and VR?
Gen Alpha
Gen Z
Gen Y
Gen X
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
For which generation should influencers be utilized to reach them?
Gen Z
Gen Y
Gen X
Baby Boomer Generation
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
For which generation should market luxuries and recreation items?
Gen Z
Gen Y
Gen X
Baby Boomer Generation
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
For which generation should gamification be utilized to reach them?
Gen Z
Gen Alpha
Gen X
Baby Boomer Generation
6.
CATEGORIZE QUESTION
3 mins • 1 pt
Organize these options into the right categories - what to market to them & how to REACH each Target Market.
Groups:
(a) Whoopies
,
(b) Gen Alpha
,
(c) Gen Y
,
(d) Gen Z
7.
REORDER QUESTION
1 min • 1 pt
Reorder the following from youngest to oldest
The Greatest Generation
Gen Alpha
Baby Boomers
Gen Z
Baby Busters
Access all questions and much more by creating a free account
Create resources
Host any resource
Get auto-graded reports

Continue with Google

Continue with Email

Continue with Classlink

Continue with Clever
or continue with

Microsoft
%20(1).png)
Apple
Others
Already have an account?