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Gamification in Teaching English

Authored by Cristine Ballesteros

English

University

CCSS covered

Used 3+ times

Gamification in Teaching English
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15 questions

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1.

FILL IN THE BLANK QUESTION

1 min • 1 pt

is the integration of game-like mechanics in traditionally non-gaming scenarios. In schools, gamification has been incorporated in various aspect of education

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.9-10.7

CCSS.RI.8.7

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Games provide the players with the opportunities to practice what they have learned in the past and let them apply these learning in new creative ways.

Engagement

Assessment

Opportunities for Practice

Feedback

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.9-10.7

CCSS.RI.8.7

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

 is intrinsically integrated in the gameplay as performance-based assessment.

Feedback

Assessment

Engagement

Opportunities for practice

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Games are naturally engaging. The most successful games are the ones that are really engaging to the players.

Engagement

Assessment

Feedback

Opportunities for practice

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.9-10.7

CCSS.RL.8.7

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

 Games tally score and keep track of the player’ progress throughout the gameplay.

Assessment

Opportunities for practice

Survey the learners

Feedback

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.9-10.7

CCSS.RI.8.7

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

1.  This where actual gaming elements are incorporated in the lesson. The teacher can adjust the scoring system for the lesson or activity.

Define the learning goals

Structure the gamified experience

Identify resources

Survey the learners

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

 Gamifying learning  involves providing the learners with clear learning goals. Learning goals, help learners understand concepts and skills and, Behavior goals, help learners work efficiently.

Define the learning goals

Apply feedback mechanism

Structure the gamified experience

Survey the learners

Tags

CCSS.RI.11-12.8

CCSS.RI.9-10.7

CCSS.RL.11-12.8

CCSS.RL.9-10.7

CCSS.RL.8.7

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