IT 306 (Game Development)

IT 306 (Game Development)

University

50 Qs

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IT 306 (Game Development)

IT 306 (Game Development)

Assessment

Quiz

Computers

University

Practice Problem

Medium

Created by

Kirvey Balansag

Used 2+ times

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50 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is a key advantage of Peer-to-Peer (P2P) networking in multiplayer games?

A. Increased security

B. Reduced latency

C. Simplified architecture

D. Centralized control

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What type of server is hosted on one player’s device and acts as a server while allowing gameplay?

A. Dedicated server

B. Cloud server

C. Listen server

D. Hybrid server

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which server model prevents cheating by maintaining control over the game state?

A. Authoritative server

B. Non-authoritative server

C. Peer-to-Peer server

D. Client-managed server

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is tick rate in multiplayer gaming?

A. The delay in communication between client and server

B. The frequency at which the server updates the game state

C. The amount of data processed per player

D. The speed of client-side animations

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which technique ensures smooth movement by predicting player positions between updates?

A. Rollback networking

B. Client-side prediction

C. Lag compensation

D. Interpolation

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Why is client-side prediction used in multiplayer games?

A. To reduce game bandwidth requirements

B. To decrease perceived latency for the player

C. To simplify server computations

D. To improve data encryption

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is an example of lag compensation in multiplayer games?

A. Rewriting game logic to suit lower hardware

B. Implementing rollback networking

C. Using load balancing techniques for servers

D. Matching players with similar ping

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