
Game Development Quiz
Authored by Angela Myers
Other
11th Grade
Used 7+ times

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35 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the major risk when a design team makes mistakes in their technical analysis?
developing a game that no one can actually run on their computer
developing a game that isn't actually fun to play
developing a game that no one will actually want to buy
developing a game with features that are ultimately impossible to implement feasibly
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the Heads Up Display (HUD)?
the graphical overlay on a game that displays feedback for the player
the flow of the progress through the game on the part of the player
the different subtasks of a game development project, along with their estimated time and progression
the size and complexity of the project
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Unity allows two different objects to react differently when, say, a car drives into them. For example, you can design a haybale that goes flying and a brick that barely moves, and the car will be able to interact with both. What characteristic of object-oriented programming does this represent?
encapsulation
polymorphism
inheritance
sequencing
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is an example of a neutral color?
brown
blue
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Research confirms that playing video games has the potential for BOTH positive and negative effects on gamers' lives.
True
False
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Page numbers placed at the bottom right of every page in a book most represents which design principle?
rhythm
balance
emphasis
contrast
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When writing the pitch for a game, one should always include illustrations, called concept art, to convey the look and feel of your game.
True
False
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