
PLTW Semester 1 Overall Assessment
Authored by Bradbury Franklin
Computers
9th - 12th Grade
Used 1+ times

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60 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
INPUT
Information or signals entered into a computer system.
A set of program instructions.
A means to create computer programs by manipulating elements graphically rather than using text.
The set of rules that defines the combinations of symbols that are considered to be correctly structured in that language. The grammar and spelling of text-based programming languages.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
OUTPUT
An action or occurrence that happens during runtime that will trigger a response or behavior by the software.
To identify errors or bugs in computer hardware or programs and fix them.
Information or signals produced or delivered by a computer system.
A process of repeating a set of instructions a specified number of times or until a condition is met.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
SYNTAX
A technique or process that manages complexity in a program or computer system.
A classification of data or “class type” that defines what a data item is or is not, such as integer, float, string, or Boolean.
Information or signals entered into a computer system.
The set of rules that defines the combinations of symbols that are considered to be correctly structured in that language.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
EVENT HANDLER
In MIT App Inventor, a control block that looks for inputs or events to know when to perform a specific action.
To identify errors or bugs in computer hardware or programs and fix them.
A process of repeating a set of instructions a specified number of times or until a condition is met.
A technique or process that manages complexity in a program or computer system.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
ITERATION
A technique or process that manages complexity in a program or computer system.
A set of steps to accomplish a task.
Information or signals produced or delivered by a computer system.
A process of repeating a set of instructions a specified number of times or until a condition is met.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Data Type
A set of program instructions.
A technique or process that manages complexity in a program or computer system.
The set of rules that defines the combinations of symbols that are considered to be correctly structured in that language.
A classification of that defines what a data item is or is not, such as integer, float, string, or Boolean.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
String
Text or characters displayed by a program.
A block of organized and reusable code that performs a single action
A collection of data values that do not have to be the same type
A set of steps to accomplish a task.
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