AC Lesson 2 - Game Design

AC Lesson 2 - Game Design

8 Qs

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AC Lesson 2 - Game Design

AC Lesson 2 - Game Design

Assessment

Quiz

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Practice Problem

Hard

Created by

ANGELA HOLLY

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8 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

1. Which of the following describes a type of list that contains pre-set data that does not change while the app is running?

a. Static list
b. Dynamic list
c. Variable list
d. Random list

2.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

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Use the loop below to answer the question. What best explains what is happening in the loop?

a. The countingNumber starts at 0, with each iteration it will add 100. Because 0 is less than 2000, the loop will iterate indefinitely (forever).
b. The countingNumber starts at 0, which is less than 2000, so the loop will get skipped and nothing will happen.
c. The countingNumber starts at 0 and with each iteration it will add 100. The loop will keep iterating until it reaches 2000.
d. The countingNumber starts at 0 and with each iteration it will add 100. The loop will keep iterating until it is more than 2000.

3.

FILL IN THE BLANK QUESTION

30 sec • 10 pts

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Use App Inventor list below to answer the question. What is the index for “Green”? ___________

4.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

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Use the flowchart below to answer the question. Which set of blocks of code represents the flowchart?

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5.

MULTIPLE SELECT QUESTION

30 sec • 20 pts

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Use the blocks of code below to answer the question. What commands should be included when creating a new procedure, moveSprite, in order to reduce all redundancy in the event handlers above? Select all the blocks that apply.

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6.

MULTIPLE CHOICE QUESTION

30 sec • 10 pts

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Use the chore list below to answer the question. Which of the following event handlers will display “Clean up room” in the ChoreLabel every time the ChoreButton is clicked?

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7.

OPEN ENDED QUESTION

30 sec • Ungraded

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A student in your class is developing an app to play a song. Analyze their code and identify at least one way to reduce the amount of code required to play the song.

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