UnReal Engine Vocab 2

UnReal Engine Vocab 2

Assessment

Flashcard

Computers, Education, Specialty

9th - 12th Grade

Hard

Created by

Wayground Content

FREE Resource

Student preview

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10 questions

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1.

FLASHCARD QUESTION

Front

These are bounded 3D spaces that have different uses based on the effects attached to them.

Back

Volumes

2.

FLASHCARD QUESTION

Front

This class is responsible for setting the rules of the game being played. The rules can include how players join the game, whether the game can be paused, level transitions, and any game-specific behavior such as win conditions.

Back

Game Mode

3.

FLASHCARD QUESTION

Front

What contains information replicated to every client in a game, including game score, match status, AI spawn numbers, and other game-specific information? Options: Class, Component, Game Mode, Game State

Back

Game State

4.

FLASHCARD QUESTION

Front

This refers to a participant in the game, such as a human player or a bot simulating a player. Non-player AI that exists as part of the game world would not have this.

Back

Player State

5.

FLASHCARD QUESTION

Front

This contains a list of levels that are loaded. It handles the streaming of levels and the creation of dynamic actors. Options: Player State, Project, World, Actor

Back

World

6.

FLASHCARD QUESTION

Front

This is a hierarchical tree that mirrors the directory structure of your project folder on your disk.

Back

Content Browser

7.

FLASHCARD QUESTION

Front

Which of these is a visual programming language? Object, Blueprint, AI Controller, Brush

Back

Blueprint

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