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Gamification in eLearning

Authored by pemciast2000 Ciast

Education

12th Grade

Used 28+ times

Gamification in eLearning
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Gamification in eLearning?

Playing video games in class

Using game-like elements to enhance learning

Designing games for students to play after class

Removing tests and replacing them with games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT a gamification element?

Points and Badges

Leaderboards

Game Controllers

Quests and Challenges

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why is gamification important in eLearning?

It makes learning boring.

It helps students lose focus.

It increases engagement and motivation.

It replaces traditional assessments completely.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which tool is commonly used for gamification in online learning?

Microsoft Word

Kahoot

Excel

Zoom

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What are some benefits of using gamification in eLearning?

Reduces the need for technology

Enhances collaboration among students

Decreases the amount of content covered

Limits student interaction

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is a common feature of gamified learning platforms?

Standardized testing

Minimal feedback

Interactive quizzes

Static content delivery

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following best describes a 'badge' in gamified learning?

A type of game

A form of assessment

A reward for achieving a milestone

A method of grading

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